

Level 3: Plasma weapons, Alloy Cannon, and Particle Cannon EW.Level 2: Beam weapons, Railgun EW, and Rocket Launcher.
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Level 1: Conventional weapons (excluding the Rocket Launcher).On occasion a class ability (such as the Sniper's Headshot or a Heavy's Mayhem) is related to the weapon's technology level. to improve equipped weapons, or an Arc Thrower to capture live aliens, among other useful equipment. A soldier's item slot can hold a variety of grenades, a S.C.O.P.E. Secondary weapons vary they include pistols, rocket launchers, and a wide range of tactical subsystems available to MEC Troopers that are installed directly to a MEC EW. Primary weapons are a soldier's main source of firepower in combat they include rifles, sniper rifles, shotguns, and LMGs.

Leaders, which may be unlocked via an upgrade to the Guerilla Tactics School, draw from a pool of ten new abilities.Īll three of these mods (and more!) will be available free for download through Steam Workshop when XCOM 2 launches on February 5.įor exclusive screenshots - and more details on these mods - check out the story on the XCOM News Blog now.įor those that couldn't make it to the PAX South panel, you can watch the VOD right below for even more information on mod support in XCOM 2.Soldiers carry a primary weapon, secondary weapon, and an item (two with Tactical Rigging in XCOM: Enemy Within).
