


Each one functions differently in battle, and has specific abilities. The three classes of ships return as well with Fighters, Interceptors, and Bombers. It’s quite easy to pull off tight turns, and angle your ship just right to shoot through a small gap. Special attacks and weapons are mapped to the triggers. You boost, slow down, and tilt your ship with the left stick, while the right allows you to turn. The control scheme still functions the same, but everything just feels more responsive and quick, not like steering a boat through waves, which is the impression the first game left me with. Just as importantly, the controls for your Starfighter have been tightened up and refined a good deal. There was room for players to focus on taking down fighters to protect their team, while others on the team could put their attention on taking down the objective. While I had problems with some of the objectives in Star Wars Battlefront 2’s Galactic Assault mode and how dreadfully slow they felt, Starfighter Assault objectives were generally strong. These objectives, of course, differ between the maps, with some being simpler than others. Once those generators were down, it opened up the hangars on the bottom of the ship, where my team could fly in and blast the core before swooping out of another hangar.

Some objectives are nicely varied too, like when my team played as The Republic and we had to take down the shield generators on a giant Separatist ship. This provides much more of a focus to each match, rather than just wandering the battlefield endlessly.

One team has to attack a set of objectives with a limited pool of points/lives, while the other fends off the attack on the objectives. The immediate biggest difference, however, is the fact that the mode is now objective-based rather than kill-based. On face level, the mode is mostly similar, pitting a team of 12 players against another. Twinfinite recently got a good amount of hands-on time with Star Wars Battlefront 2’s multiplayer, including Starfighter Assault. These are all problems that Star Wars Battlefront 2 addresses with its fantastic Starfighter Assault mode. Ships didn’t control all that well making the mode a little frustrating to play, let alone how slow they could get with the only objective being to take down other ships. It wasn’t for a good reason they stuck out either, as the mode just felt a little slow and uneven compared to the rest of the game. Despite having solid gameplay one mode stuck out, the space dog fights. Battles were massive, and everything emulated Star Wars nostalgia perfectly. If there’s one thing EA’s first Star Wars Battlefront got right, it was a sense of scale and place.
