

It's a compatibility mod for AWKCR which adds that specific weapon to the game so that it can be crafted at the Weaponsmith workbench if you have it and should fix the invisibility glitches. Here is one of the weapons that I am trying to see: this: I just got Script extender and I actually do have AWKCR and still have invisible weapons. Here is one of the weapons that I am trying to see:

Inside most of them, the mods that are outdated or missing data pathways will end up changing color to show that something is either disabled or not installed. Originally posted by Lord Knight Commander Rahl:Best solution is to first install them using a mod manger which allows you to view all of the requirements the mods need in order to run such as in NMM (Nexus Mods Manager). Another thing to do is to revalidate the game and ensure everything is still intact as well. It's required to make most custom weapons that have been made by the community in addition to using the Fallout 4 Script Extender which will require you to run through a custom executable.Ĭhances are you either are using a mod which requires the script extender to work and/or you have an outdated file without the proper data pathways. I suggest heading to Nexus Mods for Fallout 4 and downloading the Armor and Weapon Keywords Community Resource v 1.83 or AWKCR. If you're using certain weapon mods that are not vanilla or are outdated, most of them require several additional mods in order to make them work with the fallout 4 engine.

Best solution is to first install them using a mod manger which allows you to view all of the requirements the mods need in order to run such as in NMM (Nexus Mods Manager).
