
One was, something that could throw everything off the rails if the players mess with it, forcing him to improvise. I remembered a list of things Zak said he included in designing his own adventures. There's sand shifting, there's water slopping about, and hinged brass plaques. Okay, I spent a lot of time envisioning how this dungeon of mine changes as it rotates through space.

Okay, everyone stop blogging for a while, you're going to melt down my brain. (I cut out too much of Roger's info, but if we made the hexes a little larger I think we could add some back while keeping it clean.)

Imagine if Hexographer let you plop these down. This is nothing new, war games had those little, iconic chits long ago, just a matter of finding unencumbered and iconic images that everyone in the community can use. This springs off of Roger's cool work here. Towards a Wilderness Map with Iconic Monsters She will be held there a week to pray and reflect on her sins, then burned at the stake. Your players want to save one of these heretics.

The Knights of the Order of the Holy Rood take all heretics that worship St Cecily back to the church that legend says she was burned to death in. I showed one possible use of them to try and clarify the transmission of information.
